Monday, 18 April 2016

Btec Extended Diploma in Games Development Unit 73 Sound For Computer games

Charlie long 111659
Btec Extended Diploma in Games Development
Unit 73 Sound For Computer games

Plan
- footsteps
- door sound handle
- elevator noise
- key pressing
- door closing noise
- enemy noise
- Main theme
- bumping into solid objects sound

Create 4-5 stereo sounds which are high quality using a shotgun mic. I will be saving the files as mp3 files as they are going to be used on a small platform game and not a console, therefore file size matters and mp3 is a compressed file which has a low file size.

https://youtu.be/HeOvUghSvjU - proof




 Here you can see the sounds saved as mp3 format sounds. This was so that the files were small enough to be added to the game with ease, and to also save space on my harddrive. The issue with this however is that analogue sounds have been compressed meaning it has lost some quality.


Here you can see me adding sounds to my objects in the game, more specifically me adding the door sound when the player collides with the basement door at the end of level 1.

Here I am adding the elevator sound to the player object.


 Here i have created a controller object which has no physical presence, however upon its creation in the room it is set to play the main theme as shown here.
Here you can see the two screenshots of my main theme which i created by editing various soundpools that i found on a music creating software in order to create my own theme.


Here you can see the raw audio in which i condensed down so it wasnt so long, and also made it stereo allowing it to be heard in both ears through two audio channels.


Evaluation

In evaluation i believe all of the sounds retained their high quality, which was mainly due to the microphone i used which was the shotgun mic. I encountered issues at first with turning some of the tracks from mono to stereo, however audacity has an inbuilt function for that and it wasn't hard to use. As for improving on any of the sounds i would of liked to add more sounds, maybe the sound of enemy characters. As for the backing song in which i added i am happy with how it turned out, it creates an atmosphere of urgency, which i wanted to player to feel. I believe i stuck to my plan well, using the shotgun mic in order to record and creating most of the sounds i had chosen to create, however i do aim to create all the sounds for a final product instead of only a few. My favorite sound was the door sound, which was used at the end of level 1 to transition into the second room. My inspiration from this was the game pokemon, which had used sounds such as a door closing to signify the movement of the character from one level/room to another, this allowing the player to understand what happened. This worked well for my game, and i was glad that it worked. Another improvement i would of made would be to lower the decibels of my main theme, which is a little too loud and can end up drowning out the other sounds, however this only seems to be the case for the keyboard sound on level 2 or the elevator sound on level 2. In conclusion my sounds did well to fit the game, and work well at immersing the player into the game.

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