Wednesday 24 January 2018

Fairy Tale 2D Platformer - Jack The Giant Slayer

Fairy Tale 2D Platformer - Gîgant wrôhtbora

For this assignment I decided to create a 2D platformer game based on the fairy tale Jack the giant slayer. Jack the giant slayer was a young adult who lived in Cornwall in England and fought giants. Upon climbing the beanstalk to the giant realm he received gifts of an invisible cloak, running shoes and a special sword in order to fight the giants. 


Here is a mood board that I have created for the game adaption of the Fairy tale, from the mood board you can see that I am attempting to create a darker undertone to the soft hearted story.




(21/02/2018) This week I worked on the parrallax scrolling. Using the basic templates given I was able to layout my level with a working script that would allow for the background and foreground to move with the player as he ran. Along with this I worked on making the health bar work, which at first due to old scripts would not work. It would not allow the player to take damage and therefore was not doing what it was meant to do. By reimporting all the scripts and deleting the old ones that were causing issues the health bar eventually worked. Now I need to create an image to use for the health bar that suits the theme and style of my game.








This week I have worked on bones and rigging in preparation for my character. This was new for me on unity and on a 2D project, as before I would just use a sprite sheet. The bones at first were easy to add to the sprite, and it was easy rigging. However at first the IK bone function would not recognise the sprite in which I was trying to add it to, and this meant that the bones wouldnt work. After trial and error I eventually did the same thing as the previous week and reimported the scripts and checked for old or scripts that I wasnt using and checked to see if these were stopping it working. After doing this the bones worked and it allowed me to focus on making my character for the game and rig them up.


(07/03/2018) This week I want to finish my menu entirely, making sure that not only the code works in taking the player to where he clicks, but also finishing the artwork for it so that it suits the fairy tale theme of my game. For this I have created various concepts of the buttons and the background, and now have narrowed down a possible option for my game menu. I will integrate this into my game and see how it works as a trial, and if it is liked by people who test it i will continue using it, or failing that improve it and change the design.

Final week - After many complications with unity versions corrupting files, and having to reimport my work i have tried to salvage what i could. My player was fully rigged with bones, however wasnt animated and therefore would not move in my scene. This meant that my parallax scrolling wouldnt work either. In all I should of spent more time at the end to make sure building the game would not corrupt or mess up files, because of this my game severely lacks the elements asked for and functions i wished to put in the game.