Unit 73 - Sound for computer games
Pokemon Game music:
Pokemon utilizes up beat techno themes to create a fun and adventurous atmosphere. One sound effect that is well known throughout the Pokemon games is the bumping sound made when the character bumps into a wall or object that is solid. This sound was an indicator that was saying how the player could not go through that object.
https://www.youtube.com/watch?v=kzyeLIeiZbc
https://www.youtube.com/watch?v=kzyeLIeiZbc
Dark Souls 2:
dark souls 2 has a dark and demonic soundtrack this gives us a depressing feel about the game putting you in the characters shoes i fell the music gives a strong sense of darkness which is what the game want you to feel .
Minecraft
Soft music sets a relaxing tone to the game, with a soft music overlay and a very heavy sound effects to aid the play through the game, such as footsteps dig sounds and pain sounds.
Soft music sets a relaxing tone to the game, with a soft music overlay and a very heavy sound effects to aid the play through the game, such as footsteps dig sounds and pain sounds.
Fifa
Fifa uses music mainly on its title screens, but uses non diegetic sounds over the top of the games such as commentary which puts you into the action and adds realism to the game, which is like real football games.
star wars battlefront:
uses music from the films/series in order to add an atmosphere for fans. The sound effects are also linked with the films.
Foley: non diegetic sound added post of the creation to the film or game, sounds which could not be recorded or created at the creation of the game.
Timbre: The quality and difference in pitch and sound depending on a scene or character.
Jaws - Theme music
Star wars - lightsabre sounds
Game of thrones - Narration
Call of duty - speech is used through "comms" in order to give information, also a clicking sound when your gun is out of ammo. real war sounds and commands have been used to symbolise war and add realism
Mario - Theme iconic as it is well known, also the death sounds are iconic and are now used in games to allow players to know they have gone wrong and died.
Assasins creed - iconography - eagle sound for whenever a jump is made/to be made. Also on assasins creed 2, there is a theme for ezio, called ezios family. This becomes symbolic to the game and character, being played whenever a family scene occurs: https://www.youtube.com/watch?v=FSVHx23ByhM
P1 - Exercise - Sources of Music/FX
1) List a range of music/FX sources
- Sound cloud
- Live Recording
- Band/Artist
2) Using at least 3 examples of your favorite games explain the purpose of game music.
- Arma 3- Towards the end of a mission or game a song starts to play in order to let you know that the game is nearly ending, however it is not always happy music for everyone as someone has to lose. Once the game ends with the song coming to an end the cutscene which tells you whether you have won or lost also has music which is either upbeat or sad setting the atmosphere which is relevant to your situation. E.G. Sad = Lost Upbeat = Won.
3) What are the legal considerations needed when obtaining or using music/FX?
- Copyright - If you use music from sites such as YouTube or "Free music Sharing" sites you can incur copyright claims, as you are practically stealing the right to use the music.
- Contract Agreement, with using a live band/Artist an agreement/contract is made that enables the music to be created and purchased for its purpose of being in the game, otherwise a legal battle can take place between the band and the company if terms laid out are not met.
- Plagiarism - Make sure that the content used is not currently a song or has elements from another artists work.
Jaws - Theme music
Star wars - lightsabre sounds
Game of thrones - Narration
Call of duty - speech is used through "comms" in order to give information, also a clicking sound when your gun is out of ammo. real war sounds and commands have been used to symbolise war and add realism
Mario - Theme iconic as it is well known, also the death sounds are iconic and are now used in games to allow players to know they have gone wrong and died.
Assasins creed - iconography - eagle sound for whenever a jump is made/to be made. Also on assasins creed 2, there is a theme for ezio, called ezios family. This becomes symbolic to the game and character, being played whenever a family scene occurs: https://www.youtube.com/watch?v=FSVHx23ByhM
P1 - Exercise - Sources of Music/FX
1) List a range of music/FX sources
- Sound cloud
- Live Recording
- Band/Artist
2) Using at least 3 examples of your favorite games explain the purpose of game music.
- Arma 3- Towards the end of a mission or game a song starts to play in order to let you know that the game is nearly ending, however it is not always happy music for everyone as someone has to lose. Once the game ends with the song coming to an end the cutscene which tells you whether you have won or lost also has music which is either upbeat or sad setting the atmosphere which is relevant to your situation. E.G. Sad = Lost Upbeat = Won.
3) What are the legal considerations needed when obtaining or using music/FX?
- Copyright - If you use music from sites such as YouTube or "Free music Sharing" sites you can incur copyright claims, as you are practically stealing the right to use the music.
- Contract Agreement, with using a live band/Artist an agreement/contract is made that enables the music to be created and purchased for its purpose of being in the game, otherwise a legal battle can take place between the band and the company if terms laid out are not met.
- Plagiarism - Make sure that the content used is not currently a song or has elements from another artists work.
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