Monday, 9 November 2015

L3 Games Design Unit 78: Digital Graphics for Computer Games (josh 2)

Charlie Long
L3 Games Design
Unit 78: Digital Graphics for Computer Games

Client Brief

Create a 2D platform game consisting of an animated character throughout 5 levels. The game has room for creativity and flair, with a loose brief that only has a core rule to stick to.

Own Brief

I aim to produce a game which follows these features, with the 5 levels i aim to produce levels which range in length and how in depth they go. For example i aim for my first level to allow users to get to grips with the game, providing them a challenge that is not too hard to overcome. My art style will be pixelated, and will have animated characters to make the game look smoother. I will aim to have 2 collectibles, both giving a score at the top for the character as he collects them in order to let the player know how much they have progressed through the game.

Brainstorming

Idea: The Lost Pirate

I want to try make a game like Indiana Jones, an explorer of some sorts has to try and escape a location, with bad guys involved. Maybe it could be Indiana Jones Son Mud, as seen in the 4th installment of the films. However i also like the concept of a thief of sorts, who is in fact a poor thief who can not accomplish his task. Set in the pirate times, this man has to try steal in order to make his living, being a filthy pirate himself. Whilst playing the game you attempt to collect all the jewels and gold you can get your hands on, as well avoiding all the guards stationed in this place and one day making it back to your ship and crew. As you feel you are getting closer to getting back to your ship, the greed of the character throws you back into turmoil. Each level the goal is to not only evade capture of the guards, but to also collect all the gold before progressing onto the next level. Each level will increase in difficulty, this could range from either more guards or gold in tricky places. As you are an incompetent pirate you have no weapons, so therefore you will have to run/jump past the guards and run for your life, or face the gallows which occurs when you are hit by a guard. Starting in the jail cells you luckily have a chance to escape when your cell is left open, so you take it and make a breakaway. Each level will be elongated in width just like super Mario in the day was, this means there will be less levels, also starting with 3 health points.


What Sprites do i need?

Player - Pirate Bootleg
Enemies - Jailer Guards - If you collide with them they will capture you, forcing you to play an escape level at the gallows.
Enemies - Regular Guard - This guard will harm you and attempt to knock you out, once this happens the game will restart after all lives are lost.
Enemies - Guard Captain - Has the ability to shoot you, this will be a boss however and can be defeated on the final level when you get a weapon for yourself.
Walls - Wooden - These will act as floor for multiple story levels, or levels that take place inside a housing area.
Walls - Stone - These will be used for basement type areas, including the starting jail cells and streets.
Collectables - Jewel - Jewels add up, and are required for you to leave the level in most cases.
Collectables - Gold - Pockets of gold will be collected also, this will be more of a choice however as you only need to collect all of the jewels in order to progress, the gold just adds to your score, but also gives you the opportunity to bypass certain things.


Health - Health icons will be placed scarcely around throughout different levels, however this will vary on the difficulty of the level.















My concept art here is for my game, it shows a rough idea of the sprites, and has one basic level drawing shown to give an idea of how this platform game will look. It also includes the collectables within the game in which the player can get,

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