Friday 28 April 2017

Unit 6 - Task 1 - James

Unit 6: P1P2 Understand how media producers define and create products

Task 1

Title
A Night Of Laughter
Slender – The Arrival
Skyrim – The Elder Scrolls
Genre
Survival, Horror, FPS
Survival, Horror, Strategy
FPS, Adventure, action role-play
Selection of content
Dark, cold, harsh landscaping, gritty sounds, dingy colours, decaying feel, exploration
Dimly lit, exploration, isolated feel, Jump Scares
Vast landscapes, picturesque views, large open world, exploration, hand to hand combat
Construction of content
An immersive story, Linear
Linear, Partial Narrative,
Narrative/character driven
Narrative Conventions
Searching for an escape, Survival
Survival, Page finding, looking for an escape
Story driven, bettering yourself, saving the realm
Codes and Conventions
Health, ammunition, sanity levels, free roam/free choice, variety of weapons
No weapon, event triggers (finding certain objects) escape slender man
Variety of weapons, Quests, Main Storyline, fighting enemies
Target Demographic
Teenager – adult (14-30)
18+ (young adults - adults)
16 – 50 (Rated Mild)


Task 2

Media Text: This can range from posters that advertise/promote something, to a TV show/movie. Media text has the purpose to either show or promote the text that it is showing. For a Night of laughter there will be posters along with an intro video to the game, possibly even a trailer so that it can hook players into the game before its release to create a need for the game. With little to no promotional media text for slender the arrival it made it hard for their to be such a buzz for the game, however through word of mouth and YouTube videos the game was publicised to be a great successor to the first slender man game which was vastly popular as a free download. The videos created by people led others to then try out the newer version, working as good advertisement, with some videos reaching millions of views. As for Skyrim there was an initial trailer that was released which caused a lot of people to get excited for the game, with it being another instalment of the already popular series of games (elder scrolls) it already had a vast amount of fans who followed the games and long awaited their return. Advertising wise Skyrim has a lot of media text that was used for advertising such as posters and trailers, alongside the videos that were also produced for skyrim from youtubers, who would speculate on the upcoming features further creating excitement for the game.

Genre: Genre refers to what content is to be expected from a game, a horror will normally have dark lit areas in order to scare the player, whereas an adventure game is built with adventuring in mind, or a first person shooter being a game where you shoot other people like call of duty. A night of laughter will primarily be a survival horror game, meaning that the player will have to survive enemies (clowns) and will also have moments where gore or jump scares may be used to engage the player, this is much like slender the arrival, which also uses jump scares and "scary" enemies to engage the player in the horror genre. This is unlike skyrim however which is an adventure action role play, which is done through the customisation of the player character at the start and throughout the game. Aswell as this the character engages in quests, which are objectives that can be optional, something players enjoy about the game.

Selection of content: selection of content normally refers to what is in the game, such as sound, imagery and colours. For a Night of laughter the game is cel shaded, and uses bright colours in a dimly lit world replicating night. This is much like slender the arrival, which is also dimly lit to add to the horror atmosphere, however instead uses photo realistic graphics, something which makes the game more immersive to some players. Skyrim also uses photo realistic graphics, but has a brighter look to the game, with it only being dark at night or in caves. The bright lighting of the game helps to emphasise the detail of each object, with fire lighting used at night perfectly to create an ambient atmosphere that the player can still navigate and see in. As for sounds skyrim utilises sounds of literally everything, from a river to a man speaking to a bird tweeting, this adds to immersion and makes the game almost feel real, this much like a night of laughter and slender which both also use atmospheric sounds to build an environment around the player.

Construction of content: Construction of content is how a game plays out, for example skyrim is a clear narrative based game where you follow a story given to you through cutscenes and character exposition to allow the player to navigate through the story, unlike a night of laughter which instead is more survival based, with little to no story, instead has the player attempting to just simply survive. There is middle ground however with slender, which utilises the survival option, and the narrative giving players an option as to how they wish to play the game.

Codes and conventions: every game has some conventional feature that all games either have or attempt to use, such as a HUD or health bar. This can be seen clearly in a night of laughter which has a health bar, sanity bar and an inventory system, something used in most survival horror games. This is nothe always obvious as a bar however, as slender does not have a noteable bar or icon for health, which is done to put the player in more fear without the understand of how much health is left. This is unlike skyrim however which is very conventional with a health bar, inventory and full HUD. This is done to allow the player to know every part of their character, whether they are tired or carrying too much weight, and to fully immerse the player.

Target demographic: every game has a target audience that it wishes to appeal to, this is done by adding certain elements in a game to stand out to certain demographics. For horror fans, and those who enjoy a thrill games such as a night of laughter and slender appeal, however those looking for a story heavy solo game would look to skyrim. Each demographic is considered carefully and it marketed towards the right audience through advertising. Skyrim appeals to teenagers and young adults as it gives them an escapism to a virtual world where they can create their own character, it is also aimed at both genders with the possibility to play as either gender. As for slender and a night of laughter, the audience is more niche, specialising in people who enjoy a thrill from being scared. This audience tends to also be teenagers, however varies in age as the content may sometimes be too scary for younger teens (as shown with slender).



   

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