Tuesday 26 April 2016

10 questions for wayne

Charlie Long

10 Questions

So what did you think of the assignments?
I enjoy the assignments, they give you a challenge but at the same time they are fun and allow you to learn as you go along.

How would you rate the assignments in terms of difficulty?  Look at them both, and just tell me which ones were easy, which ones were harder.  Or were they both easy or both hard? if so, can you give me an example of a subject you’ve learnt? 

The assignments presented different challenges, i found the assignments i first did to be harder than the last few as by the time i was creating space invaders and the maze game i had become much better with using software such as game maker, so therefore i found it easier.
For 3 in one gaming you did 2 games .. (so answer two out of the following three questions)

In the platform game, name one thing you learned during its development.  

I learnt how to use drag and drop to create a game, also to create a game using a brief thats been given. In the maze game name one thing you learned during this assignment.

I learnt how to code for games, i studied various methods of how to make the character move in an animated style, using phy_position in order to code it. All this i learnt whilst doing this course.

Right, here’s a slightly off the wall one:  did you learn any maths during this experience?  These assignments?

I did not learn any maths since i have done full GCSE but i did use maths multiple times in coding processes and for the creation of my Maze game.
Do you think you gained any maths when you did any puzzles for the maze game? 

Yes as i hadn't done maths for a while, so making this game required me doing more maths again which i almost re learnt whilst doing the game.
How do you rate your maths?  Give us a scale, are you good?  
What GCSE grade have you got etc?

Out of 10, i would say around 8 as i can think quickly and work out sums and other areas of maths such as fractions quick too. I got a C at GCSE level.
How hard did you find the maths during these assignments?

Not too hard at all, it is relatively simple with only a few times being confused, but always resulting in an answer.
Do you think your opinion’s towards maths has changed?

A little, i now understand that maths is more transferable and needed much more in daily life than i previously thought, especially in game design.

Monday 18 April 2016

Btec Extended Diploma in Games Development Unit 73 Sound For Computer games

Charlie long 111659
Btec Extended Diploma in Games Development
Unit 73 Sound For Computer games

Plan
- footsteps
- door sound handle
- elevator noise
- key pressing
- door closing noise
- enemy noise
- Main theme
- bumping into solid objects sound

Create 4-5 stereo sounds which are high quality using a shotgun mic. I will be saving the files as mp3 files as they are going to be used on a small platform game and not a console, therefore file size matters and mp3 is a compressed file which has a low file size.

https://youtu.be/HeOvUghSvjU - proof




 Here you can see the sounds saved as mp3 format sounds. This was so that the files were small enough to be added to the game with ease, and to also save space on my harddrive. The issue with this however is that analogue sounds have been compressed meaning it has lost some quality.


Here you can see me adding sounds to my objects in the game, more specifically me adding the door sound when the player collides with the basement door at the end of level 1.

Here I am adding the elevator sound to the player object.


 Here i have created a controller object which has no physical presence, however upon its creation in the room it is set to play the main theme as shown here.
Here you can see the two screenshots of my main theme which i created by editing various soundpools that i found on a music creating software in order to create my own theme.


Here you can see the raw audio in which i condensed down so it wasnt so long, and also made it stereo allowing it to be heard in both ears through two audio channels.


Evaluation

In evaluation i believe all of the sounds retained their high quality, which was mainly due to the microphone i used which was the shotgun mic. I encountered issues at first with turning some of the tracks from mono to stereo, however audacity has an inbuilt function for that and it wasn't hard to use. As for improving on any of the sounds i would of liked to add more sounds, maybe the sound of enemy characters. As for the backing song in which i added i am happy with how it turned out, it creates an atmosphere of urgency, which i wanted to player to feel. I believe i stuck to my plan well, using the shotgun mic in order to record and creating most of the sounds i had chosen to create, however i do aim to create all the sounds for a final product instead of only a few. My favorite sound was the door sound, which was used at the end of level 1 to transition into the second room. My inspiration from this was the game pokemon, which had used sounds such as a door closing to signify the movement of the character from one level/room to another, this allowing the player to understand what happened. This worked well for my game, and i was glad that it worked. Another improvement i would of made would be to lower the decibels of my main theme, which is a little too loud and can end up drowning out the other sounds, however this only seems to be the case for the keyboard sound on level 2 or the elevator sound on level 2. In conclusion my sounds did well to fit the game, and work well at immersing the player into the game.

Tuesday 12 April 2016

space invaders documentation


Space Invaders Documentation - Charlie Long 111659

Here is the plan I for the game, you can see the main player at the bottom which is supposed to be godzilla, then with the enemies at the top which are tanks. i decided to use this as my concept for the game after i had watched the newest godzilla film.

https://youtu.be/Qdlc2MEBppk - video documentation/walkthrough

Regan review - I think the game has a good concept and I like the idea, it could be improved by giving the player lives instead of dying instantly.

Sam Review - i think the game is good the idea is good but i think it could be made easier and it would be good to have lives or health.